Which Classes Are Best?
The best class is the one that rewards actions you can repeat safely. In Quasimorph, a powerful perk matters less if its trigger demands risky positioning, scarce ammunition, or a weapon you cannot replace.
For most campaigns, Tunnel Rats, Scouts of Hades, Phoenix Brigade, and Angels of Spades are strong options because they support clear jobs rather than narrow gimmicks. They are not interchangeable: one can speed ship progression, while another makes a fragile operator safer at range.
| Class | Best use | Why it stands out | Main caution |
|---|---|---|---|
| Tunnel Rats | Looting and early progression | Supports efficient salvage, positioning, and shotgun-oriented runs | Utility loses value once supplies are abundant |
| Scouts of Hades | Flexible ranged survival | Physical resistance, armor durability, accuracy, and combat triggers | Several perks depend on being attacked or getting kills |
| Phoenix Brigade | Crafting and elemental builds | Can turn mission resources into equipment through fabrication | Bring normal weapons and supplies as a fallback |
| Angels of Spades | Stealthy ranged elimination | Rewards controlled kills against unaware enemies | Loses consistency when fights become chaotic |
| Eclipse Blades | Melee or dodge builds | Strong close-combat accuracy, mobility, and dodge support | Melee requires safe approaches and escape routes |
| Tifton's Elite | Heavy weapons and defense | Supports machine guns, explosives, deployables, and positions | Ammo, weight, and noise can make missions harder |
Tunnel Rats are often the easiest recommendation for a developing PMC. Extra loot and materials accelerate upgrades, expand replacement gear, and make losses less punishing. The class also fits early shotguns, which are useful in cramped stations.
Scouts of Hades are a strong general-purpose option when one operator must handle varied missions. Its physical protection and armor durability help during the early and middle campaign, while firearm perks favor SMGs, shotguns, and assault rifles.
Phoenix Brigade shines when your plan includes crafting, fire, or energy equipment. It is not automatically the strongest combat class on every map, but it creates value other classes cannot. Treat it as a prepared specialist, not an excuse to deploy without a conventional gun and medical supplies.

Pick a Class for Your Mission Role
Start with the objective and likely failure condition. A data recovery job with limited fighting has different demands from a defense mission, a material-farming route, or a Quasimorph-heavy contract.
| Mission goal | Recommended class | Build priority | What to bring |
|---|---|---|---|
| Survive unknown contracts | Scouts of Hades | Resistance, accuracy, flexible firearms | Dependable weapon, treatment, spare ammunition |
| Farm resources or chips | Tunnel Rats | Carry efficiency and quick extraction | Compact combat kit, room for loot, exit plan |
| Control enemies from range | Angels of Spades or Scouts of Hades | Accuracy, sight-line control, reload economy | Quiet weapon or rifle, alternate damage type |
| Hold a position | Tifton's Elite | Heavy weapon handling and deployables | Ammunition reserves, explosives, defensive tools |
| Build equipment in the field | Phoenix Brigade | Components and fabrication opportunities | Recipe materials, ranged backup, medical items |
| Fight in close quarters | Eclipse Blades | Dodge, melee accuracy, wound management | Melee weapon, healing, emergency firearm |
Use this checklist before deployment:
- Choose the operator first if their personal perk defines the loadout.
- Select a class whose perks trigger during your usual turns.
- Verify that your weapon category benefits from the class.
- Pack ammunition and healing before luxury equipment.
- Identify a retreat route before taking a rare clone.
- Carry a backup damage type if the target faction may resist your primary weapon.
Do not choose a class only because one perk looks dramatic at maximum level. Passive perks are often dependable because they work continuously and improve through ordinary actions. Trigger perks can be excellent, but they need a realistic activation condition.
Strong Builds Without Perk Swapping
A stock class can carry a campaign, especially while Class Chips and ship upgrades are limited. These combinations are practical examples, not fixed rules.
| Build | Suggested class | Why it works | Play pattern |
|---|---|---|---|
| Durable rifle operator | Scouts of Hades | Physical resistance and firearm support create a forgiving baseline | Fight from cover and avoid overextending |
| Loot-focused survivor | Tunnel Rats | Resource gains support long-term ship growth | Clear only what blocks extraction, then leave |
| Stealth marksman | Angels of Spades | Rewards isolated enemies that do not detect the clone | Break sight lines, pick targets, reposition |
| Heavy defense specialist | Tifton's Elite | Supports machine guns, explosives, and deployables | Prepare firing lanes and protect ammunition |
| Fabrication specialist | Phoenix Brigade | Builds value from recipes and components | Use crafted gear selectively; preserve a fallback |
| Dodge melee fighter | Eclipse Blades | Supports sprinting, melee hits, and evasion | Enter favorable rooms and keep an escape tile open |
Scouts of Hades deserve attention because their kit covers common problems. Gear Maintenance improves physical resistance and armor durability, while CQC-Specialist improves accuracy and reduces scatter for compatible firearms. That makes the class comfortable for players switching between shotguns, SMGs, and assault rifles.
Its trigger perks are more situational. Fire Transfer becomes relevant after a kill, while Assault Reflex rewards an enemy missing the clone with extra action points. Those points can become another shot, a bandage, a closed door, or a retreat. Blind Fury can turn a bad exchange into an offensive push, but taking a hit should never be the plan.
Eclipse Blades are powerful when built intentionally, not merely because their dodge bonus is attractive. Knife Fight rewards melee hits, Athletics reduces the accuracy penalty from sprinting, and Carnage can return action points after melee wounds. This can create explosive turns, but open rooms, ranged enemies, and pain can end the run quickly.

Perks Matter More Than Class Names
Mercenary classes contain active and passive perks. Active perks trigger automatically when their conditions are met and gain experience from repeated activations. Passive perks are always available and level through listed behavior, such as firing a weapon type, moving under load, or landing melee attacks.
| Perk type | Best when | Example benefit | Risk to watch |
|---|---|---|---|
| Action point generation | Every build | More options to shoot, heal, reload, or retreat | Trigger may be unreliable |
| Weapon accuracy or scatter reduction | Firearm specialists | Raises consistency and effective damage | Must match your weapon category |
| Resistance and durability | General survival | Reduces unavoidable-hit damage | Cannot replace positioning |
| Dodge and movement | Mobile or melee builds | Avoids damage and improves repositioning | Dodge can fail at the wrong moment |
| Crafting or salvage utility | Economy-focused runs | Turns missions into progression | May not help in immediate combat |
| Wound control and regeneration | Close combat or tanky setups | Gives recovery after exchanges | Still requires medicine and pain control |
For a balanced edited class, prioritize action economy, one or two damage tools, and enough defense to survive mistakes. A build made entirely of defensive perks may struggle to remove threats before they overwhelm it. A build made entirely of damage perks can collapse after one unlucky burst.
Implants and augments complicate the decision. Cyber compatibility and body slots matter because strong hardware can require trade-offs in resistance, mobility, or wound vulnerability. Install rare equipment only after the basic class-and-weapon loop proves reliable.
Additional classes come from Class Chips found as loot, earned as mission rewards, or obtained through corporation trade. The Memory Improvement Module's class upgrade can replace selected perks, but changed skills begin at level 1. Avoid rebuilding your best clone immediately before a difficult operation.
FAQ
What are the quasimorph best classes for beginners?
Tunnel Rats and Scouts of Hades are the safest broad recommendations. Tunnel Rats help build resources and support early loot runs, while Scouts of Hades offer durable, flexible ranged combat with useful firearm perks.
Is there one best class for every mission?
No. Class strength depends on the operator, weapon, ammunition, mission objective, enemy resistance, and how safely you can trigger its perks. A stealth class may excel on one map and be awkward during a prolonged defense mission.
How do I unlock more mercenary classes?
Find Class Chips during missions, earn them as rewards, or trade with corporations. Unlock availability can shape early choices, so use the classes you have instead of waiting for a perfect setup.
Are active perks better than passive perks?
Not always. Passive perks are consistent and often level through normal play. Active perks can be strong, especially action-point or damage triggers, but lose value if activation requires dangerous or uncommon situations.
Should I replace class perks immediately?
Usually not. First determine whether the existing class supports your operator and equipment. Replace a perk when it does not match your weapon, mission role, or repeatable actions, then expect the new perk to begin at level 1.


