Which Classes Are Best?

The best class is the one that rewards actions you can repeat safely. In Quasimorph, a powerful perk matters less if its trigger demands risky positioning, scarce ammunition, or a weapon you cannot replace.

For most campaigns, Tunnel Rats, Scouts of Hades, Phoenix Brigade, and Angels of Spades are strong options because they support clear jobs rather than narrow gimmicks. They are not interchangeable: one can speed ship progression, while another makes a fragile operator safer at range.

ClassBest useWhy it stands outMain caution
Tunnel RatsLooting and early progressionSupports efficient salvage, positioning, and shotgun-oriented runsUtility loses value once supplies are abundant
Scouts of HadesFlexible ranged survivalPhysical resistance, armor durability, accuracy, and combat triggersSeveral perks depend on being attacked or getting kills
Phoenix BrigadeCrafting and elemental buildsCan turn mission resources into equipment through fabricationBring normal weapons and supplies as a fallback
Angels of SpadesStealthy ranged eliminationRewards controlled kills against unaware enemiesLoses consistency when fights become chaotic
Eclipse BladesMelee or dodge buildsStrong close-combat accuracy, mobility, and dodge supportMelee requires safe approaches and escape routes
Tifton's EliteHeavy weapons and defenseSupports machine guns, explosives, deployables, and positionsAmmo, weight, and noise can make missions harder

Tunnel Rats are often the easiest recommendation for a developing PMC. Extra loot and materials accelerate upgrades, expand replacement gear, and make losses less punishing. The class also fits early shotguns, which are useful in cramped stations.

Scouts of Hades are a strong general-purpose option when one operator must handle varied missions. Its physical protection and armor durability help during the early and middle campaign, while firearm perks favor SMGs, shotguns, and assault rifles.

Phoenix Brigade shines when your plan includes crafting, fire, or energy equipment. It is not automatically the strongest combat class on every map, but it creates value other classes cannot. Treat it as a prepared specialist, not an excuse to deploy without a conventional gun and medical supplies.

Quasimorph screenshot 8
Image: Steam

Pick a Class for Your Mission Role

Start with the objective and likely failure condition. A data recovery job with limited fighting has different demands from a defense mission, a material-farming route, or a Quasimorph-heavy contract.

Mission goalRecommended classBuild priorityWhat to bring
Survive unknown contractsScouts of HadesResistance, accuracy, flexible firearmsDependable weapon, treatment, spare ammunition
Farm resources or chipsTunnel RatsCarry efficiency and quick extractionCompact combat kit, room for loot, exit plan
Control enemies from rangeAngels of Spades or Scouts of HadesAccuracy, sight-line control, reload economyQuiet weapon or rifle, alternate damage type
Hold a positionTifton's EliteHeavy weapon handling and deployablesAmmunition reserves, explosives, defensive tools
Build equipment in the fieldPhoenix BrigadeComponents and fabrication opportunitiesRecipe materials, ranged backup, medical items
Fight in close quartersEclipse BladesDodge, melee accuracy, wound managementMelee weapon, healing, emergency firearm

Use this checklist before deployment:

  • Choose the operator first if their personal perk defines the loadout.
  • Select a class whose perks trigger during your usual turns.
  • Verify that your weapon category benefits from the class.
  • Pack ammunition and healing before luxury equipment.
  • Identify a retreat route before taking a rare clone.
  • Carry a backup damage type if the target faction may resist your primary weapon.

Do not choose a class only because one perk looks dramatic at maximum level. Passive perks are often dependable because they work continuously and improve through ordinary actions. Trigger perks can be excellent, but they need a realistic activation condition.

Video: Quasimorph gameplay and trailer

Strong Builds Without Perk Swapping

A stock class can carry a campaign, especially while Class Chips and ship upgrades are limited. These combinations are practical examples, not fixed rules.

BuildSuggested classWhy it worksPlay pattern
Durable rifle operatorScouts of HadesPhysical resistance and firearm support create a forgiving baselineFight from cover and avoid overextending
Loot-focused survivorTunnel RatsResource gains support long-term ship growthClear only what blocks extraction, then leave
Stealth marksmanAngels of SpadesRewards isolated enemies that do not detect the cloneBreak sight lines, pick targets, reposition
Heavy defense specialistTifton's EliteSupports machine guns, explosives, and deployablesPrepare firing lanes and protect ammunition
Fabrication specialistPhoenix BrigadeBuilds value from recipes and componentsUse crafted gear selectively; preserve a fallback
Dodge melee fighterEclipse BladesSupports sprinting, melee hits, and evasionEnter favorable rooms and keep an escape tile open

Scouts of Hades deserve attention because their kit covers common problems. Gear Maintenance improves physical resistance and armor durability, while CQC-Specialist improves accuracy and reduces scatter for compatible firearms. That makes the class comfortable for players switching between shotguns, SMGs, and assault rifles.

Its trigger perks are more situational. Fire Transfer becomes relevant after a kill, while Assault Reflex rewards an enemy missing the clone with extra action points. Those points can become another shot, a bandage, a closed door, or a retreat. Blind Fury can turn a bad exchange into an offensive push, but taking a hit should never be the plan.

Eclipse Blades are powerful when built intentionally, not merely because their dodge bonus is attractive. Knife Fight rewards melee hits, Athletics reduces the accuracy penalty from sprinting, and Carnage can return action points after melee wounds. This can create explosive turns, but open rooms, ranged enemies, and pain can end the run quickly.

Quasimorph screenshot 1
Image: Steam

Perks Matter More Than Class Names

Mercenary classes contain active and passive perks. Active perks trigger automatically when their conditions are met and gain experience from repeated activations. Passive perks are always available and level through listed behavior, such as firing a weapon type, moving under load, or landing melee attacks.

Perk typeBest whenExample benefitRisk to watch
Action point generationEvery buildMore options to shoot, heal, reload, or retreatTrigger may be unreliable
Weapon accuracy or scatter reductionFirearm specialistsRaises consistency and effective damageMust match your weapon category
Resistance and durabilityGeneral survivalReduces unavoidable-hit damageCannot replace positioning
Dodge and movementMobile or melee buildsAvoids damage and improves repositioningDodge can fail at the wrong moment
Crafting or salvage utilityEconomy-focused runsTurns missions into progressionMay not help in immediate combat
Wound control and regenerationClose combat or tanky setupsGives recovery after exchangesStill requires medicine and pain control

For a balanced edited class, prioritize action economy, one or two damage tools, and enough defense to survive mistakes. A build made entirely of defensive perks may struggle to remove threats before they overwhelm it. A build made entirely of damage perks can collapse after one unlucky burst.

Implants and augments complicate the decision. Cyber compatibility and body slots matter because strong hardware can require trade-offs in resistance, mobility, or wound vulnerability. Install rare equipment only after the basic class-and-weapon loop proves reliable.

Additional classes come from Class Chips found as loot, earned as mission rewards, or obtained through corporation trade. The Memory Improvement Module's class upgrade can replace selected perks, but changed skills begin at level 1. Avoid rebuilding your best clone immediately before a difficult operation.

FAQ

What are the quasimorph best classes for beginners?

Tunnel Rats and Scouts of Hades are the safest broad recommendations. Tunnel Rats help build resources and support early loot runs, while Scouts of Hades offer durable, flexible ranged combat with useful firearm perks.

Is there one best class for every mission?

No. Class strength depends on the operator, weapon, ammunition, mission objective, enemy resistance, and how safely you can trigger its perks. A stealth class may excel on one map and be awkward during a prolonged defense mission.

How do I unlock more mercenary classes?

Find Class Chips during missions, earn them as rewards, or trade with corporations. Unlock availability can shape early choices, so use the classes you have instead of waiting for a perfect setup.

Are active perks better than passive perks?

Not always. Passive perks are consistent and often level through normal play. Active perks can be strong, especially action-point or damage triggers, but lose value if activation requires dangerous or uncommon situations.

Should I replace class perks immediately?

Usually not. First determine whether the existing class supports your operator and equipment. Replace a perk when it does not match your weapon, mission role, or repeatable actions, then expect the new perk to begin at level 1.